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Feature: How Nintendo Killed The Best Version Of Tetris

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"Heartbroken is a good summary".

Ed Logg knew a thing or two about lines. He’d co-created Asteroids at Atari, a game where players piloted a ship and blasted the eponymous space rocks into smaller and smaller bits. Released in 1979, Asteroids was in black and white, but the animation was slick and fluid thanks to raster graphics, a technique that rendered graphics from lines.

But the game he was staring at was beyond anything he’d ever seen. On the monitor of an Atari ST, segmented lines in different shapes – a proper “L,” a mirrored “L,” a plus-shaped block, a straight line that could be flipped horizontally or vertically – rained down from the sky into stacks at the bottom. There was no one at the controls. It was an automated demo, what arcade developers called an attract mode.

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