"We almost didn't make it...".
In an interview with
Read the
You do not have permission to view link
Log in or register now.
finally launched on Switch last month, and despite the technical issues and post-launch frustrations, there's definitely a decent amount of fun to be had. Part of that fun comes from the game's boss fights which, as it turns out, must have been quite the adventure for Bloodstained's developers.In an interview with
You do not have permission to view link
Log in or register now.
, the game's creator Koji Igarashi has shared several details about the development process. Among those details is a particularly interesting note about how the game's bosses were created, and specifically how designers would have to beat their own designs without taking a single hit. Why? To make sure all bosses are as fair as possible.Read the
You do not have permission to view link
Log in or register now.
You do not have permission to view link
Log in or register now.