E
Evan Marks
Guest
January is always such a slow news month. What’s a Nintendo news junkie to do when every other article is just speculation on a potential Direct??
So I’ve been thinking about the combat in Breath of the Wild. So far a big to do has been made about it being skill based. The lack of experience points, and breakable weapons means that you’re better off increasing your skill as a player, rather than hunting down the best equipment or maxing our your heart containers.
Equipment does play a role - obviously I get that. But the openness of the world has sort of created an opposite skill curve where the fighting gets easier as the game progresses. I want to know how you think Nintendo goes forward with the sequel? Carrying the same combat systems over to the next puts players of this game at an advantage, and perhaps robs the game of its challenge.
I’d considered changing the enemy variety, but I wonder how far that can go? With breakable equipment BotW necessitates it’s enemies to carry equipment Link can pick up, lest you be caught with all of your weapons broken.
The highlights of the game are your character starting over with nothing and building your way back up. Eventide, the beginning of the game, and the DLC packs artificially side step that problem, but are there diminishing returns with that?
How does the sequel create a challenge in combat again? Or is that even a problem that needs solving?
So I’ve been thinking about the combat in Breath of the Wild. So far a big to do has been made about it being skill based. The lack of experience points, and breakable weapons means that you’re better off increasing your skill as a player, rather than hunting down the best equipment or maxing our your heart containers.
Equipment does play a role - obviously I get that. But the openness of the world has sort of created an opposite skill curve where the fighting gets easier as the game progresses. I want to know how you think Nintendo goes forward with the sequel? Carrying the same combat systems over to the next puts players of this game at an advantage, and perhaps robs the game of its challenge.
I’d considered changing the enemy variety, but I wonder how far that can go? With breakable equipment BotW necessitates it’s enemies to carry equipment Link can pick up, lest you be caught with all of your weapons broken.
The highlights of the game are your character starting over with nothing and building your way back up. Eventide, the beginning of the game, and the DLC packs artificially side step that problem, but are there diminishing returns with that?
How does the sequel create a challenge in combat again? Or is that even a problem that needs solving?