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Feature: Remembering Super Mario 128, The Groundbreaking Masterpiece That Never Really Existed

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When is a game not a game?

The Super Mario series has been responsible for some pretty amazing forward strides in the video game industry; the
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arguably triggered a 2D platforming goldrush which would dominate the ‘80s and early ‘90s, while
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did the same for 3D gaming in general. Later,
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would allow players to hop between entire planets, harnessing the power of gravity to create an entirely new gameplay hook.

As one of Nintendo’s leading franchises, it should come as no great shock to learn that the company uses Super Mario as a testbed of sorts for new gameplay concepts, but what’s interesting is that there are very few
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- or, at least, cancelled games that we know of. By far the most high-profile canned Mario instalment isn’t really a game at all, but a series of tech demos which would go on to inspire and influence several other titles in Nintendo’s library.

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