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Archeology Update Could Save Minecraft's Wandering Trader

Keith Stawarz

New Member
Now that archeology has finally made its way to Minecraft, this long overdue mechanic could help salvage the player's love-hate relationship with the wandering trader and open up new potential for mobs after trail and story updates. With so many monsters coming in all shapes and sizes, it's inevitable that there will be a selection of Minecraft monsters that fans label as the most annoying, from skeletons to silverfish. But among them, the Wandering Trader seems to be known as one of the most controversial monsters in Minecraft, due to its general lack of long-term utility for players to use the trade. Players can prepare enough Minecraft for Windows Game Coins in the game.



But if the idea behind the wandering trader can be adapted to Minecraft's new archeology feature, it now has a chance to save the mob. Archeology has had a rocky start after several blocked updates, and thus needs all the help it can to avoid disappointing fans. But potential pitfalls in mechanical design, from how to interact with world generation to the tools and structures associated with it so far, can be effectively addressed with the help of wandering traders, either directly repurposing them or inspiring new mobs based on their concepts.



Minecraft's wandering trader needs an upgrade

For inexperienced players, Wandering Traders may seem exciting at first, as it's easy to assume that random spawns are lucky and their trades are rare or valuable. However, once the player has settled into the larger picture of Minecraft, the function of the Wandering Trader is to provide items and resources from other biomes that may not have been discovered or visited yet. So while these trades may be helpful in the initial stages of the game, they will gradually decrease in value over time until the repeated appearance of the wandering trader becomes both annoying and useless.



On the one hand, the Wandering Merchant should justify more random events in Minecraft, if only to add variety to the player experience, but that doesn't solve the fate of the Wandering Merchant itself. For example, the Wandering Trader is of limited use, as it doesn't have the skill levels of a villager from novice to master, and if the player already has anything to trade, it defeats its purpose entirely. In its current state, the Wandering Trader will remain one of the most irrelevant creatures in Minecraft if it doesn't get a belated upgrade, and the new archeology feature may finally make that happen.



Wandering traders may have a future in archaeology

From the general premise of the traveling merchant, it would actually be more appropriate if this mob had a connection to Minecraft's archeology, since it would make sense for traveling merchants to collect and sell buried treasure and artifacts. Then, instead of randomly spawning near the player, wandering traders can be found near new trail remnants and even structures like desert pyramids and jungle temples. So, just like how rhododendron trees generate on top of lush cave biomes to help guide the player, wandering traders can also hint at the location of buried trail ruins.



But wandering traders may have a more useful purpose than guiding players. Since archeology specifically requires brushes, players will be forced to sacrifice inventory space for items of limited use, or waste time scrambling to find feathers and copper. Conversely, wandering traders can trade archeology-related items such as brushes to keep players out of trouble, while other trades might include pottery shards, explorer maps, or even fashion-forward armor decorations. But even if the Wandering Trader couldn't be repurposed, a new "seeker" creature with improved skin and a llama swapped for a llama would fit perfectly with the overall design and feel of Tracks and Stories. For more game guides, please visit
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