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Talking Point: Mario Kart Tour Is Certainly Dividing Opinion, But Why?

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Lover or fighter?

A brief glance through
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for
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is enough to suggest that the reception of the world's premier karting series on mobile has been polarising, to say the least. Our view, as you'll know from the review, is that it's a fun mobile interpretation of the series once you acclimatise to the controls. The various microtransactions and associated F2P mechanics don't make a great impression if you're coming from the context of the main games, but there's no limit on playtime and ultimately it costs nothing, so it's hard to get too upset about it. Ultimately, it's a fun little timesink despite the negatives.

It seems, though, that we don't have much company in the middle ground - people either love it or hate it. There are several reasons we think this might be the case. Anxiety regarding the continuing encroachment of free-to-play mechanics into the 'wholesome' Nintendo ecosystem is one possible explanation.
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how this is an uncomfortable trend and with Nintendo becoming more like Disney all the time - with regards to its ever-growing roster of family-friendly characters, approach to licensing and upcoming theme parks - it's understandable that fans see the naked profiteering of £64.99 in-app purchases and feel like the Kyoto company is tarnishing its brand. For a company initially so coy about producing DLC for its main console games, the business models and monetisation of its mobile output (featuring the kid-friendly
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and
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series) feel Machiavellian by comparison. However commonplace these practices are, it just looks bad coming from family-focused Nintendo. There's a sense that the company should be 'better' than vulgar gacha mechanics, lootboxes and the like.

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