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Feature: Super Mario Galaxy 2 - 10 Years Of Nintendo's Straightest, Greatest Sequel

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So much more than Wii DLC.

Nintendo doesn’t make straight sequels.

That’s the received wisdom, anyway. Kyoto's premier game designers need a really good reason—a jump in technology, or a novel new control input, for example—to warrant revisiting a franchise. They're apparently not interested in churning out more of the same for mere profit.
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is to "provide products and services that surprise and delight consumers", and if they can't think of a way to do that with a sequel, they don't make one. That's why fans still have to crack out their GameCubes to play the latest
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, we guess. This approach to innovation is a good long-term business strategy which stops franchises going stale by bringing something fresh with each new instalment.

Read the
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