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Dragon Quest XI S Producer Discusses The Difficulties Of Using Both 2D And 3D Design

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"I never want to do that again!".

Tomorrow sees the launch of
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on Nintendo Switch, a "definitive version" of the critically acclaimed game. One of its key features is the ability to switch between 2D and 3D graphics at will - a very neat addition, we're sure you'll agree - and the game's producer, Hokuto Okamoto, has revealed just how difficult it was to pull off.

His comments come from an interview with RPG Site, where both he and series creator Yuji Horii sat down a for a good old chat about the new release. You can check out the full interview
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if you're interested, but we've included just a snippet below:

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