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Dead Cells Switch Update Adds 60fps And Custom Game Support

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It’s finally here.

Shortly after the Switch release of
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in August last year, the game's developer Motion Twin was forced to issue an
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because of the frame rate issues. In certain areas of the title, players were reportedly experiencing significant dips in performance, resulting in entire sections of the game running well-below 60fps.

Motion Twin, at the time, said it would prioritise the issue and later on in September released a
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, allowing “sensitive” players on the Switch to cap the game at 30 frames per second. Now, in the latest major update, the developer has finally got the game running on the Switch at a silky-smooth 60 frames per second. Here’s exactly how Motion Twin fixed it, courtesy of a message from the game’s newsfeed on the Switch:

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