Terminator 2D: No Fate — new gameplay and difficulty level details

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Hey everyone, this is Mike Tucker, Design Director and Programmer at Bitmap Bureau. We hope you’re all excited for
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, coming October 31, 2025. On behalf of everyone at the Bitmap team, we’re thrilled to reveal the new Gameplay Overview Trailer! The trailer gives an in-depth summary of T2D’s various gameplay systems, including info about game modes, pickups, the scoring system and more.


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Terminator 2D: No Fate — new gameplay and difficulty level details

Difficulty levels explained


Beyond what’s covered in the trailer, we thought this blog would be a great chance to delve into the game even further, specifically covering the different difficulty settings. Hopefully this overview will help you decide which difficulty to choose when picking up the game for the first time.

First things first, when you start the game, you’ll be asked to choose your preferred difficulty setting. From easiest to hardest, the difficulties are:

  • Easy Money
  • No Problemo
  • Hasta La Vista
  • Judgment Day (Unlocked only after completing Mother of the Future Mode. Completing Story Mode on Judgment Day unlocks the Cheats Menu.)
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These difficulty settings are available for all game modes, but for Story Mode in particular, the choice means that the complete T2D story can be enjoyed by everyone regardless of skill level. We recommend first-time players start with the No Problemo difficulty setting for the most balanced experience, while those more experienced with the genre can try their hand at Hasta La Vista; that’s the one most of us here at Bitmap use as our Normal difficulty.

Broadly speaking, the differences between the difficulties revolve around enemy placement and damage output, the number of continues and whether the time limit is turned on. The Easy Money difficulty features no time limit (except for one level) and unlimited continues. However, there are more specific differences between the difficulties, affecting enemy placement, environmental trap timings and more. While it would be impossible to go over all of these changes in the span of this blog, below are a few examples to help you get a sense of the kind of differences you can expect between difficulties.

The Cyberdyne Factory level is a little different from the more run n’ gun levels in the game, testing players’ platforming and timing abilities with various environmental hazards. This level, set within a top-secret Cyberdyne facility, features automated welding arms, used by Cyberdyne in their early terminator experiments. These arms periodically drop down and ignite their torches, causing damage to the player if they come into contact with the sparks created by the arms or the arms themselves. These arms are scattered throughout the level, but how many of them are active will depend on the difficulty the player has chosen.

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This isn’t the only difference between difficulties in this level, however. There is also a section of the level in which flames will periodically shoot out of jet engines. The player must evade these flames to avoid taking damage, and time their upward jumps in the periods in which the flames are inactive. You can see below that choosing harder difficulties increases the number of active jet engines and reduces the period of time between bursts of fire, greatly altering the level of challenge.


Here is an example from another level, Freeway Chase, a recreation of the classic chase sequence in Terminator 2: Judgment Day in which John, Sarah, and the T-800 are trying to escape from the T-1000 piloting a stolen police helicopter. In this level, the encounter with the helicopter alternates between two gameplay sections, driving and shooting. In the shooting section, there is a crosshair visible which illustrates the helicopter’s weak spots. As the difficulties get harder, the size of the crosshair gets smaller, meaning that the player has to be much more precise with their aiming to do damage.

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Your choice in difficulty will also result in differences in the game’s boss fights, including changes to attack patterns, tighter timing windows and more. At the end of the first Future War level, the player will have to battle a Centurion, a behemoth Hunter-Killer quadruped built by Skynet. Below, you can see that in harder difficulties, the Centurion’s ground-sweeping machine-gun attack moves faster, meaning quicker reactions are needed to avoid taking damage.


These are just some examples of the kind of the differences you can expect to see between Terminator 2D: No Fate’s difficulties. When developing the game, we aimed to give it a sense of challenge that would feel authentic to the feeling of old-school arcade games. However, we realise that controller-smashing difficulty isn’t for everyone, so we implemented these difficulty choices to ensure that everyone can pick their desired level of challenge, regardless of skill level or experience.

Whichever way you choose to play, thank you for reading and we hope you look forward to Terminator 2D: No Fate, coming October 31, 2025.

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