The map, as previously announced, is called
Blood Orchid caps off Operation Health, the series of updates intended to improve nagging issues with the game. Although Operation Health will be done after this, Ubisoft vowed to continue addressing problem areas. "In the future, we are still keeping the core pillars to focus on game optimization, top community issues reported by the community, and improving player experience. The groundwork in Operation Health will help us to continue to improve the game for the distant future."
Update 3.0 does make some significant Operation Health-related improvements. New servers are being implemented that "bring significant improvements to stability, connectivity, FPS, rubberbanding, and overall performance." Additionally, a new physics system will further mitigate rubberbanding, as well as teleporting.
Lighting has been improved so that it's easier to look from outside to inside or vice versa; until now, an exposure effect made it difficult to see much (the comparison images below show the difference). Skies have also been updated on all maps, resulting in a more dynamic look. Other visual changes include improved reflections, Operator models (for some characters), facial expressions, and textures. In the latter case, this is something that Ubisoft will work on for every map over the next year; for now, they've been made on Kafe Dostoyevsky.
The full list of changes is quite enormous--there are also new weapon skins, fixes for Hibana's gadget, a reduction in load times, adjustments to damage falloff, map rotations, and much more. You can read about all of this in detail in the full
Update 3.0 launches on the