Hey everyone, we’re just one day away from bringing the latest epic chapter in the Marvel’s Spider-Man franchise to PC, where you’ll battle as Spider-Men, Peter Parker and Miles Morales, against a rogue’s gallery of iconic Marvel Super Villains, including the monstrous Venom and the ruthless Kraven the Hunter.
With the game launching soon, I’m excited to share more about the awesome new PC-enhanced features the team at Nixxes has been working on.
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Marvel’s Spider-Man 2, created by Insomniac in collaboration with Marvel, is a technological and graphical showcase utilizing tools like ray-tracing to bring the city of Marvel’s New York to life. On PC, you’ll encounter a variety of new ray-tracing options with individual quality settings to finetune performance and fidelity across a broad range of hardware configurations.
Ray-traced reflections quickly catch your eye in the skyscraper-filled city of Marvel’s New York as you swing along its many glass surfaces. Meanwhile, we’re offering ray-traced interiors, shadows, and ambient occlusion options that add an additional layer of believability with realistic shadows and increased depth to the game.
If you have a high-performance PC with Super Hero-tier hardware, you can take advantage of our increased raytracing geometry detail setting. This enables the use of higher quality meshes for raytracing, resulting in more detailed and realistic reflections. You can also use the raytracing object range slider to increase the range at which objects are considered for raytracing. Furthermore, Marvel’s Spider-Man 2 on PC includes NVIDIA DLSS Ray Reconstruction1, which improves raytracing quality on supported hardware. Let me introduce you to Menno Bil, Graphics Programmer at Nixxes, to tell you more about this feature:
Marvel’s Spider-Man 2 on PC also supports various performance-enhancing technologies, including NVIDIA DLSS 3 and AMD FSR 3.1 upscaling and frame generation.* Intel XeSS upscaling is also supported.1
With options like raytracing and ultra-wide support, we want to give players the chance to make full use of their high-end PC gaming rigs. However, at Nixxes we also take pride in making PC games scale down to prior generation hardware. To cater to this, Marvel’s Spider-Man 2 on PC offers a wide range of graphics settings and presets, including options without ray-tracing, like dynamic resolution scaling. Check out an overview of the recommended specifications for a variety of graphics presets below.
With the game launching soon, I’m excited to share more about the awesome new PC-enhanced features the team at Nixxes has been working on.
Play Video
Marvel’s Spider-Man 2, created by Insomniac in collaboration with Marvel, is a technological and graphical showcase utilizing tools like ray-tracing to bring the city of Marvel’s New York to life. On PC, you’ll encounter a variety of new ray-tracing options with individual quality settings to finetune performance and fidelity across a broad range of hardware configurations.
Ray-traced reflections quickly catch your eye in the skyscraper-filled city of Marvel’s New York as you swing along its many glass surfaces. Meanwhile, we’re offering ray-traced interiors, shadows, and ambient occlusion options that add an additional layer of believability with realistic shadows and increased depth to the game.
If you have a high-performance PC with Super Hero-tier hardware, you can take advantage of our increased raytracing geometry detail setting. This enables the use of higher quality meshes for raytracing, resulting in more detailed and realistic reflections. You can also use the raytracing object range slider to increase the range at which objects are considered for raytracing. Furthermore, Marvel’s Spider-Man 2 on PC includes NVIDIA DLSS Ray Reconstruction1, which improves raytracing quality on supported hardware. Let me introduce you to Menno Bil, Graphics Programmer at Nixxes, to tell you more about this feature:
Players with ultra-wide monitors can enjoy full support for ultra-wide aspect ratios such as 21:9, 32:9 and even 48:9 when using triple monitor setups. Our team of engineers and artists worked hard on ensuring all cinematics in Marvel’s Spider-Man 2 are adapted to be fully viewable in aspect ratios up to 32:9.
“NVIDIA DLSS Ray Reconstruction aims to achieve more detailed raytracing features by combining two separate temporal processes in a frame: denoising of the raytracing features and upscaling of the entire frame. By combining these steps, ray reconstruction keeps more useful information over multiple frames to add small details in raytracing effects that can otherwise be lost.
In Marvel’s Spider-Man 2 on PC with ray reconstruction enabled, we see more detailed ray-traced reflections and better-defined ray-traced shadows, especially when viewing raytracing effects at steep angles. We also see improvements in the ray-traced interiors and less ghosting and noise in the ray-traced ambient occlusion.
We’ve included two models of NVIDIA’s Ray Reconstruction, the original model introduced in DLSS 3.5, and a newly improved model designed for RTX 40 series GPUs and newer. This new model results in an overall more temporally stable image, further improving the visual quality of raytracing.”
– Menno Bil, Graphics Programmer, Nixxes
Marvel’s Spider-Man 2 on PC also supports various performance-enhancing technologies, including NVIDIA DLSS 3 and AMD FSR 3.1 upscaling and frame generation.* Intel XeSS upscaling is also supported.1
With options like raytracing and ultra-wide support, we want to give players the chance to make full use of their high-end PC gaming rigs. However, at Nixxes we also take pride in making PC games scale down to prior generation hardware. To cater to this, Marvel’s Spider-Man 2 on PC offers a wide range of graphics settings and presets, including options without ray-tracing, like dynamic resolution scaling. Check out an overview of the recommended specifications for a variety of graphics presets below.
Minimum | Recommended | High | High Ray Tracing | Very High Ray Tracing | Ultimate Ray Tracing |