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Feature: GoldenEye Dev David Doak On Shaking (And Stirring) The FPS Genre On Console

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"All we could see were the bad things".

You couldn’t escape it. It was here, rife and potent. It ploughed a path through conventional gaming conversations from the casuals to the parents of gamers that had to put up with the noise, the screaming and the not going to bed because if you didn’t kill John with thirty-seven remote mines stuck to the toilet door in The Facility, well, what was the point of going on with life?

All anybody talked about was how good you were at the game or how you defeated three other people with ‘Slappers Only’ in The Archives. A random person would talk to you at the bus stop on the way to school, explaining how they ‘sniped’ their friend’s bonce as he peered his head out of one of the balconies in Complex.

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