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Breath Of The Wild's Sequel Came From Having Too Many DLC Ideas, Aonuma Says

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"DLC is not enough".

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remains one of the most magical experiences available on Switch. When it's
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, we were pretty surprised - it's not every day the Zelda franchise introduces a direct sequel - but here we are, with a continuation of Link and Zelda's latest adventure on the horizon.

Speaking to
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, Zelda series producer Eiji Aonuma has spoken about the new sequel and how it came into being. Interestingly, it was born thanks to the development team having too many DLC ideas for the original game. Why release little bits here and there when a full new adventure could be produced? Here's what he had to say:

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