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Xbox One Welcome to Elysium. Create your character by name and race and start your journey of...

  • Thread starter Holly Amber Bristow
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Holly Amber Bristow

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Welcome to Elysium.
Create your character by name and race and start your journey of meeting new friends and roleplaying your way through Elysium!

Read below all the information you need to know about the races, the lands and the rules.

Desert Nomads - Desert Nomads are portraid as outsiders. They are self trained warriors. They are those who have been outcast by the societies.

Desert Catfolk - Desert Catfolk are very tall and skinny. Catfolk likes being in a close community. They are very naturally skilled warriors with great instincts. They worship there felines just like there own race.

Cecaelia Mermaids - Cecaelia Mermaids are very beautiful water creatures who have the magical powers of walking on land. They are very skilled warriors of the water.

Phionex Elves - Phionex Elves live on the sides of canyons, there a close community that's peaceful unless harmed. They worship the phionex and are warriors of fire.

Arctic Foxes - Arctic Foxes the lovers of the snow. They like to hide amongst the snow and trees. They don't really like to be bothered by anyone and keep to there own. They are one with all of natures snow creatures and animals.

Nargol - Nargol half orc, half Human. This race has the aggression of an orc and the intelligence of a human. They are blood thirsty for war.

Highland and Woodland Dwarfs - The Highland and Woodland Dwarfs live in harmony together, they are hard working and great weapon makers. The Highland Dwarfs love to farm and take care of there cattle and horses. While the woodland takes care of nature and weaponry.

Daemons - Servants of the chaos gods. They are made out of pure energy that the absorb from the lava of there lands.

Lizardmen - Lizardmen live in the swamp grounds. They are the keepers of secrets and worship the almighty Ekku the reptilian god who have said brought life to the island.

Each kingdom will all build a wall around the main castle/mansion. Your main members will build within the walls of that area. While alliances/side tribes build around the land. Once they've settled in they would need to give their king/queen there cords. The leader will then decide to either get there members to pay taxes or live on there land for free.

Each kingdom will need a builder, breeder, tamer, Hunter and gatherer. All members of the kingdom will be trained warriors unless stated otherwise by the king/queen.

Wars will be generated 3 times a month;
• 1st day of the month
• 15th day of the month
• 30th/31st of the month
Kings/Queens on start up will be given an artifact where they will then build a shrine that it will sit in. It HAS to be on a trophy stand and pillar.
Only doors can be demolished (if using explosives only walls surrounding the door)

With any type of war only sigil animals/dinos can be used. When being attacked all animals/dinos (apart from sigils) should be placed on passive and out of the way.

Each kingdom will need to make up a background story about there race and land. After that you can either carry the story on or leave it as it is.

Desert Nomads king/queen will receive a mating pair of thorny dragons (which will be bred for the rest of the kingdom). 4×2 wood build. Primitive metal hatchet and pick.

Desert Catfolk king/queen will receive a mating pair of sabretooths (which will be bred for the rest of the kingdom). 4x2 wood build. Primitive metal hatchet and pick.

Cecaelia Mermaids king/queen will receive a mating pair of squids (which will be bred for the rest of the kingdom) 4x2 wood build. Primitive metal hatchet and pick.

Pheniox Elves king/queen will receive a mating pair Terror Bird (which will be bred for the rest of the kingdom). The king/queen will also receive 1 pheniox. Pheniox Elves will receive 10 stone cliff platforms that will need to be given out to other tribe in the kingdom. Primitive metal hatchet and pick.

Arctic Foxes king/queen will receive a mating pair of direwolves (which will be bred for the rest of the kingdom). 4×2 wood build. Primitive Hatchet and pick.

Highland Dwarfs king/queen will receive a mating pair of sheep (which will be bred for the rest of the kingdom). 4x2 wood build. Primitive metal Hatchet and Pick.

Woodland Dwarfs king/queen will receive a mating pair of Equus (which will be bred for the rest of the kingdom). 4x2 wood build. Primitive metal hatchet and pick.

Lizardmen king/queen will receive a mating pair of Sarcos (which will be bred for the rest of the kingdom). 4x2 wood build. Primitive metal hatchet and pick.

Nargol king/queen will receive a mating pair of Daeodons (which will be bred for the rest of the kingdom). 4x2 wood build. Primitive metal hatchet and pick.

Daemons king/queen will receive a mating pair of Ravengers (which will be bred for the rest of the kingdom). 4x2 wood build. Primitive metal hatchet and pick.

Each will receive there artifact within there packs. Including the stuff to put them on.

Over time you must have a full kingdom set up and flags with your own hand painted sign that represents you, spread across your lands.

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Aaron Mckenzie

Guest
Pvp and pve??
 

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