M
Mason Barnes
Guest
Mercy’s Rez is so bad for the game, and I cannot wait until it is removed entirely.
Blizzard have said in the past that they do not want to “enforce a meta” in matchmaking. Well that is exactly what is happening with having an ULTIMATE ABILITY on a 30 second cooldown. It is far too powerful, thus Mercy has a disproportionately high pick rate because it is SO good that you have to have on it your team, otherwise you’re handicapping yourself.
As the game is right now, the more skilful players are punished rather than rewarded by low end, easy to use heroes such as Mercy (and others). For example, if I am playing Widow and kill an enemy soldier with a spicy headshot, the mercy will just float in and Rez him - I get 0 reward for my skill shot and the soldier’s bad positioning or whatever mistake he made is not punished like it should be.
I just want to also outline the hypocrisy of Blizzard with their nerf to roadhog and then pose a question to everyone. So just for context, roadhog was considered “unfun” to die to him because he could one shot people. So they heavily merged him. Ok that’s fine. I would argue that I just find it unfun dying in general but that was their excuse. But then Blizzard decides to buff characters like Orisa, junkrat, bastion and releases doomfist (cough cough one shot cough). My question to you all is this; is it fun to play against Orisa and bastion + torb + Sym? Is it fun to get one shot into a wall by doomfist? Do you feel like you were outplayed when junkrat throws two mines in you direction and presses shift? If their design philosophy doesn’t like 1 shifting and is all about fun, why are these characters the way they are?
I don’t think I need to state anymore obviously why they are hypocrites.
Blizzard needs to balance the game for the pro scene, not the casual scene, because the serious players will stick around, and the casuals, well guess what? They’ll stick around too because, THEY’RE CASUAL. They don’t care because they don’t take the game super serious. Respect the people that do take your game seriously Blizzard.
The current mercy caters to casual players, and punishes skilful plays and players most of the time. Fights are now drawn out ridiculously in some cases and the flow of how the game should feel has been interrupted. Team fights are less important when you can almost always be revived for a mistake. I can’t wait for her Rez to be removed from the game, for the health of the game, and any serious player will agree with me on everything I’ve said.
Thank you to anyone who read this post in its entirety.
Blizzard have said in the past that they do not want to “enforce a meta” in matchmaking. Well that is exactly what is happening with having an ULTIMATE ABILITY on a 30 second cooldown. It is far too powerful, thus Mercy has a disproportionately high pick rate because it is SO good that you have to have on it your team, otherwise you’re handicapping yourself.
As the game is right now, the more skilful players are punished rather than rewarded by low end, easy to use heroes such as Mercy (and others). For example, if I am playing Widow and kill an enemy soldier with a spicy headshot, the mercy will just float in and Rez him - I get 0 reward for my skill shot and the soldier’s bad positioning or whatever mistake he made is not punished like it should be.
I just want to also outline the hypocrisy of Blizzard with their nerf to roadhog and then pose a question to everyone. So just for context, roadhog was considered “unfun” to die to him because he could one shot people. So they heavily merged him. Ok that’s fine. I would argue that I just find it unfun dying in general but that was their excuse. But then Blizzard decides to buff characters like Orisa, junkrat, bastion and releases doomfist (cough cough one shot cough). My question to you all is this; is it fun to play against Orisa and bastion + torb + Sym? Is it fun to get one shot into a wall by doomfist? Do you feel like you were outplayed when junkrat throws two mines in you direction and presses shift? If their design philosophy doesn’t like 1 shifting and is all about fun, why are these characters the way they are?
I don’t think I need to state anymore obviously why they are hypocrites.
Blizzard needs to balance the game for the pro scene, not the casual scene, because the serious players will stick around, and the casuals, well guess what? They’ll stick around too because, THEY’RE CASUAL. They don’t care because they don’t take the game super serious. Respect the people that do take your game seriously Blizzard.
The current mercy caters to casual players, and punishes skilful plays and players most of the time. Fights are now drawn out ridiculously in some cases and the flow of how the game should feel has been interrupted. Team fights are less important when you can almost always be revived for a mistake. I can’t wait for her Rez to be removed from the game, for the health of the game, and any serious player will agree with me on everything I’ve said.
Thank you to anyone who read this post in its entirety.