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Feature: The Mario & Luigi: Bowser's Inside Story Team On Remaking A Beloved Classic

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Forgotten cameos, unused art and... fat Bowser?

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having released recently on the 3DS, we felt it was high time for a closer look at the now decade-old DS classic. We were lucky enough to get the chance to sit down with the teams from Nintendo and AlphaDream to discuss what it's like remaking a beloved game, designing a beloved character's guts, some unused concepts for the original DS version and a thing or two that's been forgotten over the years.


Nintendo Life: In Bowser's Inside Story, a huge part of the game takes place inside Bowser's body. What was the inspiration for using Bowser as the setting for the game?

Shinsuke Kobayashi
: At first we had an idea to create a game using Mario, Luigi and Bowser as the playable characters, but the idea of having all three of them cooperate sounded a bit strange. In addition to that, if Mario and Luigi entered into Bowser’s body there wouldn’t have to be any reason for them to meet. And also, having Mario and Luigi travel through Bowser's body and touch various parts of the inside of Bowser's body would create effects in the outside world, which felt like a really good way to use the dual screens of the DS at the time.

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