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Feature: Behind The Scenes On Sensible Software's Unreleased SNES Bomberman Beater

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Da bomb.

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is a studio embedded in gaming history for many reasons outside of the admittedly immortal Sensible Soccer. Along with the Canon Fodder games – the destructive sibling of Sensible's popular football sim – the company's commitment to the 16-bit Amiga proved that, sometimes, you can achieve impossibly addictive gaming perfection even with the most cartoon-like of visuals. Make a game addictive, and if it's being played by enough people, you've succeeded – and the fame of Sensible's output during the '90s suggests that it was something of a triumph.

Aside from studio kingpins Jon Hare and Chris Yates, it’s the artistic mind of Stoo Cambridge which we see when we pump the Sensible Soccer ball up-field or load that Cannon Fodder gun; Cambridge gave Sensible's games their artistic flair and his talent was responsible in no small part to their accessibility and appeal.

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